ReturnType
virtual Type* ReturnType() const = 0;
ACPI_OBJECT_TYPE *ReturnType,
*ReturnType = Type;
ACPI_OBJECT_TYPE ReturnType)
if (ReturnType == ACPI_TYPE_ANY)
if (((ACPI_OBJECT *) ReturnBuffer->Pointer)->Type == ReturnType)
AcpiUtGetTypeName (ReturnType)));
ACPI_OBJECT_TYPE *ReturnType);
ACPI_OBJECT_TYPE *ReturnType,
ACPI_OBJECT_TYPE ReturnType))
template<typename ReturnType>
inline bool operator()(ReturnType*& _node) const
template<typename ParameterType1, typename ReturnType>
inline bool operator()(ParameterType1 arg1, ReturnType*& _node) const
typename ReturnType>
ReturnType*& _node) const
typename ParameterType3, typename ReturnType>
ParameterType3 arg3, ReturnType*& _node) const
Type *ReturnType() const
const string returnTypeName = syscall->ReturnType()->TypeName();
syscall->ReturnType()->SetHandler(create_status_t_type_handler());
syscall->ReturnType()->SetHandler(create_ssize_t_type_handler());
Type *returnType = syscall->ReturnType();
DIEType* returnType = subProgram->ReturnType();
returnType = subProgram->ReturnType();
status_t error = CreateType(returnTypeOwnerEntry->ReturnType(),
return entry->ReturnType() != NULL;
virtual Type* ReturnType() const;
DIEType* ReturnType() const { return fReturnType; }
DIEType* ReturnType() const { return fReturnType; }
if (string(syscall->ReturnType()->TypeName()) != "void")
Type* returnType = syscall->ReturnType();
const char* returnType = syscall->ReturnType()->TypeName();
Type* ReturnType() const { return fReturnType; }