ReturnAddress
BMessenger ReturnAddress() const;
BMessenger ReturnAddress() const;
const char* ReturnAddress() const;
target_addr_t ReturnAddress() const { return fReturnAddress; }
<< account->ReturnAddress() << ">";
RemoteMessenger = QuitMessage->ReturnAddress ();
&& nextFrame->ReturnAddress() == cpuState->InstructionPointer()) {
status_t error = _InstallTemporaryBreakpoint(frame->ReturnAddress());
BHandler *handler = msg->ReturnAddress().Target(&looper);
sender = account->ReturnAddress();
<< accountSettings->ReturnAddress() << '>';
strcpy(account->reply_to, accountSettings->ReturnAddress());
BMessenger msgr = sender->ReturnAddress();
if (dragMessage != NULL && dragMessage->ReturnAddress() != BMessenger(this)
&& message->ReturnAddress() != BMessenger(this)
if (message->WasDropped() && message->ReturnAddress() != BMessenger(this)
fReturnAddressControl->SetText(fAccount->ReturnAddress());
team_id callingTeam = message.ReturnAddress().Team();
BMessenger retadr = msg->ReturnAddress();
BMessenger messenger = message->ReturnAddress();
message.AddInt32("sender", _message->ReturnAddress().Team());
message.AddInt32("sender", _message->ReturnAddress().Team());
message.AddInt32("sender", _message->ReturnAddress().Team());
BMessenger returnAddress(message->ReturnAddress());