Results
if ((ACPI_GET_DESCRIPTOR_TYPE (WalkState->Results->Results.ObjDesc[0]) ==
((WalkState->Results->Results.ObjDesc [0])->Common.Type ==
((WalkState->Results->Results.ObjDesc [0])->Reference.Class !=
&WalkState->Results->Results.ObjDesc [0], WalkState);
WalkState->ReturnDesc = WalkState->Results->Results.ObjDesc [0];
WalkState->Results, WalkState));
AcpiUtRemoveReference (WalkState->Results->Results.ObjDesc[0]);
State = WalkState->Results;
*Object = State->Results.ObjDesc [Index];
State->Results.ObjDesc [Index] = NULL;
State = WalkState->Results;
State->Results.ObjDesc [Index] = Object;
AcpiUtPushGenericState (&WalkState->Results, State);
if (WalkState->Results == NULL)
State = AcpiUtPopGenericState (&WalkState->Results);
while (WalkState->Results)
State = WalkState->Results;
WalkState->Results = State->Common.Next;
ACPI_RESULT_VALUES Results;
ACPI_GENERIC_STATE *Results; /* Stack of accumulated results */
system.Results(results, nVariables + nConstraints);
inline void Results(double* results, int32 size);