ResourceRoster
ResourceRoster gResRoster;
extern ResourceRoster gResRoster;
ResourceRoster::LoadEditors(void)
ResourceRoster::SpawnEditor(ResourceData *data, BHandler *handler)
ResourceRoster::ResourceRoster(void)
ResourceRoster::~ResourceRoster(void)
ResourceRoster::MakeFieldForType(const int32 &type, const char *data,
class ResourceRoster
ResourceRoster(void);
~ResourceRoster(void);