ResourceData
class ResourceData;
Editor(const BRect &frame, ResourceData *data,
ResourceData * GetData(void) const { return fResData; }
ResourceData *fResData;
ImageEditor::ImageEditor(const BRect &frame, ResourceData *data, BHandler *owner)
DoubleEditor(const BRect &frame, ResourceData *data,
StringEditor(const BRect &frame, ResourceData *data,
ImageEditor(const BRect &frame, ResourceData *data,
StringEditor::StringEditor(const BRect &frame, ResourceData *data,
Editor::Editor(const BRect &frame, ResourceData *data, BHandler *owner)
DoubleEditor::DoubleEditor(const BRect &frame, ResourceData *data,
TypeCodeField::TypeCodeField(const type_code &code, ResourceData *data)
class ResourceData;
TypeCodeField(const type_code &code, ResourceData *data);
ResourceData * GetResourceData(void) const { return fData; }
ResourceData *fData;
ResourceData *item;
ResourceData *resData = new ResourceData();
resData = new ResourceData();
resData = new ResourceData();
resData = new ResourceData();
ResourceData *data = row->GetData();
ResourceData *data = (ResourceData*) fDataList.ItemAt(i);
ResourceData *resData = typeField->GetResourceData();
ResourceData *resData = (ResourceData*)fDataList.ItemAt(i);
ResourceData *resData = new ResourceData(fileType, lastID + 1, ref.name,
ResourceData *data = selection->GetData();
ResDataRow::ResDataRow(ResourceData *data)
ResourceData *
ResDataRow(ResourceData *data);
ResourceData * GetData(void) const;
ResourceData *fResData;
*this = ResourceData();
ResourceData::ResourceData(void)
ResourceData::SetTo(const type_code &code, const int32 &id,
ResourceData::SetType(const type_code &code)
ResourceData::SetID(const int32 &id)
ResourceData::SetData(const char *data, const size_t &size)
ResourceData::ResourceData(const type_code &code, const int32 &id,
ResourceData::ResourceData(const ResourceData &data)
ResourceData::~ResourceData(void)
ResourceData &
ResourceData::operator=(const ResourceData &data)
ResourceData::SetFromResource(const int32 &index, BResources &res)
*this = ResourceData();
ResourceData::SetFromAttribute(const char *name, BNode &node)
*this = ResourceData();
class ResourceData
ResourceData(void);
ResourceData(const type_code &code, const int32 &id,
ResourceData(const ResourceData &data);
~ResourceData(void);
ResourceData & operator=(const ResourceData &data);
ResourceRoster::SpawnEditor(ResourceData *data, BHandler *handler)
class ResourceData;
void SpawnEditor(ResourceData *data, BHandler *handler);
const void *ResourceData;
if ((ResourcesPntr = AppResources ()) != NULL && (ResourceData =
g_BusyCursor = new BCursor (ResourceData);