ResourceAt
ResourceItem *ResourceAt(int32 index) const;
if (ResourceItem* item = parseInfo.container->ResourceAt(index - 1))
ResourceItem* item = container.ResourceAt(i);
ResourceItem* item = container.ResourceAt(i);
ResourceItem* item = container.ResourceAt(i);
ResourceItem* item = container.ResourceAt(i);
ResourceItem* item = container.ResourceAt(i);
if (ResourceItem* resource = container.ResourceAt(i))
resource = fContainer->ResourceAt(fContainer->IndexOf(type, id));
resource = fContainer->ResourceAt(fContainer->IndexOf(type, name));
ResourceItem *resource = fContainer->ResourceAt(i);
item = fContainer->ResourceAt(byIndex);
item = fContainer->ResourceAt(fContainer->IndexOfType(byType,
item = fContainer->ResourceAt(fContainer->IndexOf(byType, andID));
item = fContainer->ResourceAt(fContainer->IndexOf(byType, andName));
item = fContainer->ResourceAt(fContainer->IndexOf(byPointer));
ResourceItem *item = fContainer->ResourceAt(fContainer->IndexOf(type, id));
item = fContainer->ResourceAt(fContainer->IndexOf(type, id));
if (ResourceAt(i)->Data() == data)
ResourceItem *item = ResourceAt(i);
ResourceItem *item = ResourceAt(i);
ResourceItem *item = ResourceAt(i);
ResourceAt(i)->SetModified(false);
isModified |= ResourceAt(i)->IsModified();
for (int32 i = 0; ResourceItem *item = ResourceAt(i); i++)
ResourceItem *item = container.ResourceAt(i);