ResetTransformationCommand
ResetTransformationCommand* command =
new ResetTransformationCommand(transformables, count);
ResetTransformationCommand* command
= new ResetTransformationCommand(transformables, count);
ResetTransformationCommand::ResetTransformationCommand(
ResetTransformationCommand::~ResetTransformationCommand()
ResetTransformationCommand::InitCheck()
ResetTransformationCommand::Perform()
ResetTransformationCommand::Undo()
ResetTransformationCommand::GetName(BString& name)
class ResetTransformationCommand : public Command {
ResetTransformationCommand(
virtual ~ResetTransformationCommand();