RenderingBuffer
RenderingBuffer fRenderingBuffer;
direct_driver_state driverState, RenderingBuffer* buffer,
class RenderingBuffer;
RenderingBuffer* renderingBuffer,
RenderingBuffer() {}
virtual ~RenderingBuffer() {}
class RenderingBuffer {
class BBitmapBuffer : public RenderingBuffer {
class BitmapBuffer : public RenderingBuffer {
RenderingBuffer*
RenderingBuffer*
virtual RenderingBuffer* FrontBuffer() const;
virtual RenderingBuffer* BackBuffer() const;
RenderingBuffer* buffer = fGraphicsCard->FrontBuffer();
RenderingBuffer* buffer = fGraphicsCard->DrawingBuffer();
RenderingBuffer*
RenderingBuffer* frontBuffer = FrontBuffer();
RenderingBuffer* backBuffer = BackBuffer();
RenderingBuffer* backBuffer = BackBuffer();
RenderingBuffer* backBuffer = DrawingBuffer();
RenderingBuffer* frontBuffer = FrontBuffer();
RenderingBuffer* DrawingBuffer() const;
virtual RenderingBuffer* FrontBuffer() const = 0;
virtual RenderingBuffer* BackBuffer() const = 0;
class RenderingBuffer;
class MallocBuffer : public RenderingBuffer {
Painter::AttachToBuffer(RenderingBuffer* buffer)
class RenderingBuffer;
void AttachToBuffer(RenderingBuffer* buffer);
class AccelerantBuffer : public RenderingBuffer {
RenderingBuffer*
RenderingBuffer*
ObjectDeleter<RenderingBuffer>
class RenderingBuffer;
virtual RenderingBuffer* FrontBuffer() const;
virtual RenderingBuffer* BackBuffer() const;
RenderingBuffer*
RenderingBuffer*
virtual RenderingBuffer* FrontBuffer() const;
virtual RenderingBuffer* BackBuffer() const;
class DWindowBuffer : public RenderingBuffer {
RenderingBuffer*
RenderingBuffer*
virtual RenderingBuffer* FrontBuffer() const;
virtual RenderingBuffer* BackBuffer() const;
RenderingBuffer*
RenderingBuffer*
virtual RenderingBuffer* FrontBuffer() const;
virtual RenderingBuffer* BackBuffer() const;
class DirectWindowBuffer : public RenderingBuffer {
RenderingBuffer() {}
virtual ~RenderingBuffer() {}
class RenderingBuffer {
Painter::AttachToBuffer(RenderingBuffer* buffer)
class RenderingBuffer;
void AttachToBuffer(RenderingBuffer* buffer);