Renderer
Renderer* m_ren;
template<class Renderer> class rasterizer_outline
rasterizer_outline(Renderer& ren) :
void attach(Renderer& ren) { m_ren = &ren; }
rasterizer_outline_aa(const rasterizer_outline_aa<Renderer, Coord>&);
const rasterizer_outline_aa<Renderer, Coord>& operator =
(const rasterizer_outline_aa<Renderer, Coord>&);
Renderer* m_ren;
template<class Renderer, class Coord>
void rasterizer_outline_aa<Renderer, Coord>::draw(draw_vars& dv,
template<class Renderer, class Coord>
void rasterizer_outline_aa<Renderer, Coord>::render(bool close_polygon)
template<class Renderer, class Coord=line_coord> class rasterizer_outline_aa
rasterizer_outline_aa(Renderer& ren) :
void attach(Renderer& ren) { m_ren = &ren; }
line_interpolator_aa2(const line_interpolator_aa2<Renderer>&);
const line_interpolator_aa2<Renderer>&
operator = (const line_interpolator_aa2<Renderer>&);
template<class Renderer> class line_interpolator_aa3 :
public line_interpolator_aa_base<Renderer>
typedef Renderer renderer_type;
typedef typename Renderer::color_type color_type;
typedef line_interpolator_aa_base<Renderer> base_type;
line_interpolator_aa_base<Renderer>(ren, lp),
line_interpolator_aa3(const line_interpolator_aa3<Renderer>&);
const line_interpolator_aa3<Renderer>&
operator = (const line_interpolator_aa3<Renderer>&);
template<class Renderer> class line_interpolator_aa_base
typedef Renderer renderer_type;
typedef typename Renderer::color_type color_type;
line_interpolator_aa_base(const line_interpolator_aa_base<Renderer>&);
const line_interpolator_aa_base<Renderer>&
operator = (const line_interpolator_aa_base<Renderer>&);
template<class Renderer> class line_interpolator_aa0 :
public line_interpolator_aa_base<Renderer>
typedef Renderer renderer_type;
typedef typename Renderer::color_type color_type;
typedef line_interpolator_aa_base<Renderer> base_type;
line_interpolator_aa_base<Renderer>(ren, lp),
line_interpolator_aa0(const line_interpolator_aa0<Renderer>&);
const line_interpolator_aa0<Renderer>&
operator = (const line_interpolator_aa0<Renderer>&);
template<class Renderer> class line_interpolator_aa1 :
public line_interpolator_aa_base<Renderer>
typedef Renderer renderer_type;
typedef typename Renderer::color_type color_type;
typedef line_interpolator_aa_base<Renderer> base_type;
line_interpolator_aa_base<Renderer>(ren, lp),
line_interpolator_aa1(const line_interpolator_aa1<Renderer>&);
const line_interpolator_aa1<Renderer>&
operator = (const line_interpolator_aa1<Renderer>&);
template<class Renderer> class line_interpolator_aa2 :
public line_interpolator_aa_base<Renderer>
typedef Renderer renderer_type;
typedef typename Renderer::color_type color_type;
typedef line_interpolator_aa_base<Renderer> base_type;
line_interpolator_aa_base<Renderer>(ren, lp),
template<class Renderer> class line_interpolator_image
typedef Renderer renderer_type;
typedef typename Renderer::color_type color_type;
line_interpolator_image(const line_interpolator_image<Renderer>&);
const line_interpolator_image<Renderer>&
operator = (const line_interpolator_image<Renderer>&);
template<class Rasterizer, class Scanline, class Renderer>
void render_scanlines(Rasterizer& ras, Scanline& sl, Renderer& ren)
template<class Rasterizer, class Scanline, class Renderer,
Renderer& r,
class Renderer,
Scanline& sl, Renderer& ren,
class Renderer,
Scanline& sl, Renderer& ren,
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer>
Scanline& sl, Renderer& ren)
class Renderer,
Renderer& ren,
class Renderer,
Scanline& sl, Renderer& ren,
message.AddPointer(rendererItem->Renderer() == fGroupRenderer
ListItemRenderer* renderer = rendererItem->Renderer();
virtual BMediaRenderer* Renderer();
Renderer renderer;
Renderer renderer;
DeviceListItemView::SetRenderParameters(Renderer& renderer)
Renderer()
struct Renderer;
void SetRenderParameters(Renderer& renderer);
Renderer renderer;
Renderer renderer;
NodeListItem::SetRenderParameters(MediaListItem::Renderer& renderer)
Renderer()
DeviceListItem::SetRenderParameters(Renderer& renderer)
AudioMixerListItem::SetRenderParameters(Renderer& renderer)
MidiListItem::SetRenderParameters(Renderer& renderer)
virtual void SetRenderParameters(Renderer& renderer);
virtual void SetRenderParameters(Renderer& renderer);
virtual void SetRenderParameters(Renderer& renderer);
virtual void SetRenderParameters(Renderer& renderer);
struct Renderer;
virtual void SetRenderParameters(Renderer& renderer) = 0;