RemoveThread
void RemoveThread(::Thread* thread);
bool RemoveThread(thread_id threadID);
inline void RemoveThread(ThreadSchedulingState* thread);
void RemoveThread(Thread* thread);
thread->GetTeam()->RemoveThread(thread);
threadManager.RemoveThread(event->thread);
threadManager.RemoveThread(thread->ID());
threadManager.RemoveThread(message.origin.thread);
fTeam->RemoveThread(event->Thread());
RemoveThread(thread);
RemoveThread(i);
RemoveThread(i);
RemoveThread(i);
RemoveThread(std::list<RegistrarThread*>::iterator &i);
T(RemoveThread(thread));
} else if (RemoveThread* entry = dynamic_cast<RemoveThread*>(_entry)) {
RemoveThread::AddDump(TraceOutput& out)
RemoveThread::Name() const
class RemoveThread : public SchedulerTraceEntry {
RemoveThread(Thread* thread)
} else if (RemoveThread* entry = dynamic_cast<RemoveThread*>(_entry)) {