RectAtInt
clipping_rect RectAtInt(int32 index);
clipping_rect RectAtInt(int32 index) const;
Write<clipping_rect>(region.RectAtInt(i));
return const_cast<const BRegion*>(this)->RectAtInt(index);
fBufferInfo->clip_list[i] = clipRegion.RectAtInt(i);
fPainter->FillRectNoClipping(r.RectAtInt(i), color);
clipping_rect r = region.RectAtInt(i);
clipping_rect cb = m_region->RectAtInt(0);
clipping_rect cb = m_region->RectAtInt(m_curr_cb);
clipping_rect r = region->RectAtInt(i);
clipping_rect r = region->RectAtInt(i);
clipping_rect rect = fCurrentClipping.RectAtInt(i);
clipping_rect rect = fCurrentClipping.RectAtInt(i);