RectAt
BRect RectAt(int32 index);
BRect RectAt(int32 index) const;
Invalidate(updateRegion.RectAt(i));
Invalidate(updateRegion.RectAt(i));
Invalidate(updateRegion.RectAt(i));
Invalidate(updateRegion.RectAt(i));
Invalidate(updateRegion.RectAt(i));
Invalidate(region.RectAt(i));
view()->Invalidate(updateRegion.RectAt(i));
view()->Invalidate(updateRegion.RectAt(i));
view.FillRect(tabSpace.RectAt(i));
return const_cast<const BRegion*>(this)->RectAt(index);
picture->WriteDrawRect(region.RectAt(i), true);
picture->WriteDrawRectGradient(region.RectAt(i), *gradient, true);
BRect r = region->RectAt(i);
fPainter->FillRect(r.RectAt(i), gradient);
nodes[i].init(region->RectAt(i), count);
BRect a = region->RectAt(i);
BRect b = region->RectAt(k);
fPainter->FillRect(r.RectAt(i));
status_t result = Invalidate(region.RectAt(i));
BRect touched = FillRect(copy.RectAt(0));
touched = touched | FillRect(copy.RectAt(i));
BRect touched = FillRect(copy.RectAt(0), gradient);
touched = touched | FillRect(copy.RectAt(i), gradient);
_InvertRect32(region.RectAt(i));
BRect sourceRect = region.RectAt(i).OffsetByCopy(-viewRect.LeftTop());
if (rectCount > 1 || (rectCount == 1 && clippedRegion.RectAt(0) != viewRect)
message.Add(clippedRegion.RectAt(i));
Add(region.RectAt(i));
assert(!testRegion->RectAt(-1).IsValid());
assert(!testRegion->RectAt(testRegion->CountRects()).IsValid());
tempRegion1.Include(testRegion->RectAt(i));
BRegion tempRegion2(testRegion->RectAt(0));
tempRegion3.Set(testRegion->RectAt(0));
tempRegion1.Set(testRegion->RectAt(0));
BRect tempRect = testRegionA->RectAt(i);
BRect tempRect = resultRegion->RectAt(i);
tempRegion1.Exclude(testRegionB->RectAt(i));
BRect tempRect = testRegionB->RectAt(i);
BRect tempRect = resultRegion->RectAt(i);
tempRegion1.Include(testRegionB->RectAt(i));
BRect tempRect = testRegionB->RectAt(i);
BRect tempRect = testRegionA->RectAt(i);
BRect tempRect = testRegionA->RectAt(i);
BRect tempRect = resultRegion->RectAt(i);
BRect tempRect = testRegionB->RectAt(i);
BRect tempRect = testRegion->RectAt(i);
BRect testFrame = theRegion->RectAt(0);
BRect tempRect = theRegion->RectAt(i);
if (regionA->RectAt(i) == regionB->RectAt(j)) {
message.AddRect("rect", region.RectAt(i));
BRect interestingRect = region->RectAt(i);
nodes[i].init(region->RectAt(i), count);
BRect a = region->RectAt(i);
BRect b = region->RectAt(k);
nodes[i].init(region->RectAt(i), count);
BRect a = region->RectAt(i);
BRect b = region->RectAt(k);
BRect r = fClippingRegion->RectAt(i);
FillRect(copy.RectAt(i), p);
BRect r = region.RectAt(i);