RealTimeQueue
BTimedEventQueue* RealTimeQueue();
RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
RealTimeQueue()->AddEvent(event);
RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
RealTimeQueue()->AddEvent(event);