RealTime
static bigtime_t RealTime();
Stream::ExchangeBuffers(bigtime_t& RealTime,
RealTime = fRealTime;
void ExchangeBuffers(bigtime_t& RealTime,
if (info.played_real_time == 0 || info.played_real_time < fTimeComputer.RealTime())
PublishTime(fTimeComputer.PerformanceTime(), fTimeComputer.RealTime(),
bigtime_t RealTime() const { return fRealTime; }
fTimeSourceStartTime = RealTime();
bigtime_t lastRealTime = RealTime();
bigtime_t realTime = RealTime();
start = TimeSource()->RealTime();
end = TimeSource()->RealTime();
start = TimeSource()->RealTime();
end = TimeSource()->RealTime();
bigtime_t real = BTimeSource::RealTime();
bigtime_t real = BTimeSource::RealTime();
bigtime_t timeout = wakeUpAt - m_timeSourceObj->RealTime();
bigtime_t real = BTimeSource::RealTime();
bigtime_t lateness = TimeSource()->RealTime() - waitUntil;
&& TimeSource()->RealTime() >= waitUntil) {
fOutputNode, BTimeSource::RealTime());
fPlayerNode->TimeSource()->RealTime());
return PerformanceTimeFor(RealTime());
msg.real_time = RealTime();
msg.real_time = RealTime();
remoteNode, BTimeSource::RealTime());
bigtime_t real = RealTime();
start = max_c(time1,time2) + producer->TimeSource()->PerformanceTimeFor(BTimeSource::RealTime() + 2000000);
BTimeSource::RealTime() + 5000000), B_INFINITE_TIMEOUT);