ReadFrames
virtual status_t ReadFrames(BTrack * track,
virtual status_t ReadFrames(void * outBuffer, int64 * outFrameCount,
return BExtractor::ReadFrames(this,outBuffer,outFrameCount,outHeader,info);
status_t ReadFrames(void* buffer, int64* _frameCount,
status_t ReadFrames(void* buffer, int64* _frameCount,
size_t ReadFrames(char* buffer, size_t count);
= fVideoTrack->ReadFrames(fVideoBitmap->Bits(), &frameCount, &mh);
if ((ret = inVidTrack->ReadFrames(videoBuffer, &framesRead,
if ((ret = inAudTrack->ReadFrames(audioBuffer, &framesRead,
fMediaTrack->ReadFrames(dummyBuffer, &sizeToRead);
fMediaTrack->ReadFrames(dummyBuffer, &restSize);
fMediaTrack->ReadFrames(buffer, &sizeToRead);
status_t error = fMediaTrack->ReadFrames(buffer->data, &buffer->size);
ret = fVideoTrack->ReadFrames(buffer, &frameCount, &mediaHeader);
window->fPlayTrack->ReadFrames(data, &frames);
status_t err = fPlayTrack->ReadFrames(data, &frames);
while (fIsRendering && fMediaTrack->ReadFrames(samples, &frames) == B_OK) {
playTrack->ReadFrames(buffer, &frames);
fAudioStream->stream->ReadFrames(fBuffer, &frames);
audioStream->ReadFrames(buffer, &framesRead);
audioStream->ReadFrames(position, &framesRead);
return self->ReadFrames(_buffer, _frameCount, header, 0);
return ReadFrames(buffer, _frameCount, header, NULL);
if (fTrackReader->ReadFrames(buffer, indirectFrameCount) != B_OK) {
if (fTrackReader->ReadFrames((uint8*)intoBuffer + bufferOffset,
status_t status = fMediaTrack->ReadFrames(
last_status = fMediaTrack->ReadFrames(fBuffer,
status_t ReadFrames(void *in_buffer, int32 frame_count);
player->fPlayTrack->ReadFrames(buffer, &frames);
if (mediaTrack->ReadFrames(decoded + decodedSize, &frameCount)
fMediaTrack->ReadFrames(fBitmap.Bits(), &count);
playTrack->ReadFrames(buffer, &frames);