ReadBitmap
status_t ReadBitmap(BBitmap* bitmap,
status_t ReadBitmap(BBitmap* bitmap, bool drawCursor,
screen.ReadBitmap(fBitmap, false, &srcRect);
if (message.ReadBitmap(&bitmap) != B_OK)
if (message.ReadBitmap(&bitmap) != B_OK || bitmap == NULL)
if (message.ReadBitmap(&bitmap, true, colorSpace,
status = ReadBitmap(bitmap, drawCursor, &rect);
return fScreen->ReadBitmap(bitmap, drawCursor, bounds);
success = fDesktop->GetDrawingEngine()->ReadBitmap(bitmap,
virtual status_t ReadBitmap(ServerBitmap *bitmap, bool drawCursor,
status_t result = message.ReadBitmap(&engine->fReadBitmapResult);
virtual status_t ReadBitmap(ServerBitmap* bitmap,
status_t ReadBitmap(BBitmap** _bitmap,