RangeList
class RangeList;
RangeList& _output);
class RangeList : private BObjectList<Range, true>
RangeList();
virtual ~RangeList();
RangeList ranges;
int32 upperBound, bool fixedRange, RangeList& _output)
RangeList::CountRanges() const
RangeList::RangeList()
RangeList::RangeAt(int32 index) const
RangeList::_CollapseOverlappingRanges(int32 startIndex, int32 highValue)
RangeList::~RangeList()
RangeList::AddRange(int32 lowValue, int32 highValue)
RangeList::AddRange(const Range& range)
RangeList::RemoveRangeAt(int32 index)
RangeList::Contains(int32 value) const
for (RangeList::ConstIterator it = fRangeList.GetIterator();
RangeList::ConstIterator listIt = fRangeList.GetIterator();
RangeList fRangeList;