RandBell
+ RandBell(0.25f * incohesion));
+ RandBell(colorIncoherence));
+ RandBell(colorIncoherence));
+ RandBell(colorIncoherence));
= 0.85f * (1.0f + RandBell(0.5f*colorIncoherence));
s->position[0] = (float) tmpX4 + RandBell(5.0f*fieldCoherence);
s->position[1] = (float) tmpY4 + RandBell(5.0f*fieldCoherence);
s->position[2] = (float) tmpZ4 + RandBell(5.0f*fieldCoherence);