R_SELECTED
case R_SELECTED:
case R_SELECTED: {
case R_SELECTED:
case R_SELECTED:
SetColorMode(R_SELECTED);
case R_SELECTED:
if (fSelectedColorMode & (R_SELECTED | G_SELECTED | B_SELECTED))
case R_SELECTED:
if (fSelectedColorMode & (R_SELECTED|G_SELECTED|B_SELECTED))
case R_SELECTED:
case R_SELECTED:
case R_SELECTED:
case R_SELECTED: