RP_MOUSE_MOVED
_SendMouseMessage(RP_MOUSE_MOVED, where);
if (code == RP_MOUSE_MOVED)
case RP_MOUSE_MOVED:
if (code != RP_MOUSE_MOVED)
if (code == RP_MOUSE_MOVED)
case RP_MOUSE_MOVED:
if (code >= RP_MOUSE_MOVED && code <= RP_MODIFIERS_CHANGED) {