RGBColor
RGBColor inactive(82, 82, 82);
fDrawingEngine->SetHighColor(RGBColor(fFrameMidColor));
RGBColor dark(115, 115, 115);
fDrawState.SetHighColor(RGBColor(fFrameHighColor));
fDrawState.SetHighColor(RGBColor(fFrameHighColor));
RGBColor inactive(82, 82, 82);
fDrawState.SetHighColor(RGBColor(33, 33, 33));
fDrawState.SetHighColor(RGBColor(33, 33, 33));
fDrawingEngine->SetHighColor(RGBColor(136, 136, 136));
fDrawingEngine->SetHighColor(RGBColor(255, 255, 255));
fDrawingEngine->SetHighColor(RGBColor(33, 33, 33));
fDrawingEngine->SetHighColor(RGBColor(140, 140, 140));
fDrawingEngine->SetHighColor(RGBColor(206, 206, 206));
fDrawingEngine->SetHighColor(RGBColor(255, 255, 255));
fDrawingEngine->SetHighColor(RGBColor(0, 0, 0));
fDrawingEngine->SetHighColor(RGBColor(0,0,0));
fDrawingEngine->SetHighColor(RGBColor(0, 0, 0));
RGBColor higher;
RGBColor high;
RGBColor mid;
RGBColor low;
RGBColor lower;
RGBColor::RGBColor(uint8 r, uint8 g, uint8 b, uint8 a)
RGBColor::RGBColor(int r, int g, int b, int a)
RGBColor::RGBColor(const rgb_color &color)
RGBColor::RGBColor(uint16 color)
RGBColor::RGBColor(uint8 color)
RGBColor::RGBColor(const RGBColor &color)
RGBColor::RGBColor()
RGBColor::GetColor8() const
RGBColor::GetColor15() const
RGBColor::GetColor16() const
RGBColor::GetColor32() const
RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a)
RGBColor::SetColor(int r, int g, int b, int a)
RGBColor::SetColor(uint16 col16)
RGBColor::SetColor(uint8 col8)
RGBColor::SetColor(const rgb_color &color)
RGBColor::SetColor(const RGBColor &color)
const RGBColor&
RGBColor::operator=(const RGBColor &color)
const RGBColor&
RGBColor::operator=(const rgb_color &color)
RGBColor::PrintToStream(void) const
RGBColor::operator==(const rgb_color &color) const
RGBColor::operator==(const RGBColor &color) const
RGBColor::operator!=(const rgb_color &color) const
RGBColor::operator!=(const RGBColor &color) const
RGBColor::IsTransparentMagic() const
class RGBColor {
RGBColor(uint8 r,
RGBColor(int r,
RGBColor(const rgb_color& color);
RGBColor(uint16 color);
RGBColor(uint8 color);
RGBColor(const RGBColor& color);
RGBColor();
void SetColor(const RGBColor& color);
const RGBColor& operator=(const RGBColor& color);
const RGBColor& operator=(const rgb_color& color);
bool operator==(const RGBColor& color) const;
bool operator!=(const RGBColor& color) const;
return RGBColor(color).GetColor8();
return RGBColor(color).GetColor15();
return RGBColor(color).GetColor16();
inline void SetHighColor(const RGBColor& color)
inline void SetLowColor(const RGBColor& color)