RGBA
void GetColorTable(RGBA* table) const;
void _GetPaletteColors(Node* node, RGBA* table,
using BPrivate::RGBA;
BColorQuantizer::GetColorTable(RGBA* table) const
RGBA tmpPalette[16];
memcpy(table, tmpPalette, fLeafCount * sizeof(RGBA));
BColorQuantizer::_GetPaletteColors(Node* node, RGBA* table, uint32* _index,
nearest_color(unsigned char* color, RGBA palette[256])
RGBA palette[256];