Protection
uint32 Protection() const { return fProtection; }
UiUtils::AreaProtectionFlagsToString(info->Protection(),
protection = info->Protection() & ~(uint32)B_WRITE_AREA;
uint32 Protection() const { return fProtection; }
int32 Protection() const { return BackOffset(48); }
uint32 protection = areaInfo->Protection();
entry.na_protection = areaInfo->Protection();