Symbol: ProposeMode
headers/os/interface/Screen.h
61
status_t ProposeMode(display_mode* target,
headers/private/interface/PrivateScreen.h
64
status_t ProposeMode(display_mode* target,
src/kits/game/WindowScreen.cpp
403
status_t status = screen.ProposeMode(&mode, &lowMode, &highMode);
src/kits/interface/Screen.cpp
210
return fScreen->ProposeMode(target, low, high);
src/kits/interface/Screen.cpp
368
return ProposeMode(target, low, high);
src/preferences/screen/multimon.cpp
103
result = screen->ProposeMode(&mode, &low, &high);
src/preferences/screen/multimon.cpp
209
result = screen->ProposeMode(&modeList[0], &low, &high);
src/preferences/screen/multimon.cpp
54
result = screen->ProposeMode(&mode, &low, &high);
src/preferences/screen/multimon.cpp
81
return screen->ProposeMode(&mode, &low, &high);
src/servers/app/ServerApp.cpp
3099
status_t status = fDesktop->HWInterface()->ProposeMode(&target,
src/servers/app/drawing/BitmapHWInterface.h
42
virtual status_t ProposeMode(display_mode* candidate,
src/servers/app/drawing/HWInterface.h
90
virtual status_t ProposeMode(display_mode* candidate,
src/servers/app/drawing/interface/local/AccelerantHWInterface.h
44
virtual status_t ProposeMode(display_mode* candidate,
src/servers/app/drawing/interface/remote/RemoteHWInterface.h
50
virtual status_t ProposeMode(display_mode* candidate,
src/servers/app/drawing/interface/virtual/DWindowHWInterface.h
45
virtual status_t ProposeMode(display_mode* candidate,
src/servers/app/drawing/interface/virtual/ViewHWInterface.h
40
virtual status_t ProposeMode(display_mode* candidate,