PropertyObject
IconObject::SetToPropertyObject(const PropertyObject* object)
PropertyObject*
PropertyObject* object = new PropertyObject();
class PropertyObject;
virtual PropertyObject* MakePropertyObject() const;
const PropertyObject* object);
PropertyObject* previous,
PropertyObject* current)
class PropertyObject;
PropertyObject* previous,
PropertyObject* current);
PropertyObject* fOldProperties;
PropertyObject* fNewProperties;
PropertyObject::AddProperty(Property* property)
PropertyObject::PropertyAt(int32 index) const
PropertyObject::PropertyAtFast(int32 index) const
PropertyObject::CountProperties() const
PropertyObject::FindProperty(uint32 propertyID) const
PropertyObject::HasProperty(Property* property) const
PropertyObject::ContainsSameProperties(const PropertyObject& other) const
PropertyObject::Assign(const PropertyObject& other)
PropertyObject::DeleteProperties()
PropertyObject::DeleteProperty(uint32 propertyID)
PropertyObject::ValueChanged(uint32 propertyID)
PropertyObject::PropertyObject()
PropertyObject::SetValue(uint32 propertyID, const char* value)
PropertyObject::GetValue(uint32 propertyID, BString& value) const
PropertyObject::SetValue(uint32 propertyID, int32 value)
PropertyObject::Value(uint32 propertyID, int32 defaultValue) const
PropertyObject::SetValue(uint32 propertyID, int64 value)
PropertyObject::PropertyObject(const PropertyObject& other)
PropertyObject::Value(uint32 propertyID, int64 defaultValue) const
PropertyObject::SetValue(uint32 propertyID, float value)
PropertyObject::Value(uint32 propertyID, float defaultValue) const
PropertyObject::SetValue(uint32 propertyID, bool value)
PropertyObject::Value(uint32 propertyID, bool defaultValue) const
PropertyObject::~PropertyObject()
PropertyObject::Archive(BMessage* into) const
PropertyObject::Unarchive(const BMessage* archive)
class PropertyObject : public Observable {
PropertyObject();
PropertyObject(const PropertyObject& other);
virtual ~PropertyObject();
const PropertyObject& other) const;
status_t Assign(const PropertyObject& other);
PropertyObject propertyObject;
PropertyListView::SetTo(PropertyObject* object)
PropertyListView::PasteProperties(const PropertyObject* object)
fSavedProperties(new PropertyObject()),
PropertyObject* fPropertyObject;
PropertyObject* fSavedProperties;
class PropertyObject;
void SetTo(PropertyObject* object);
virtual void PasteProperties(const PropertyObject* object);
PropertyObject* oldObject = new (nothrow) PropertyObject();
PropertyObject* newObject = new (nothrow) PropertyObject();
IconObjectListView::PasteProperties(const PropertyObject* object)
PropertyObject* propertyObject = NULL;
virtual void PasteProperties(const PropertyObject* object);
PropertyObject* object = Shape::MakePropertyObject();
PathSourceShape::SetToPropertyObject(const PropertyObject* object)
PropertyObject*
class PropertyObject;
virtual PropertyObject* MakePropertyObject() const;
const PropertyObject* object);
PropertyObject*
PropertyObject* object = IconObject::MakePropertyObject();
ReferenceImage::SetToPropertyObject(const PropertyObject* object)
virtual PropertyObject* MakePropertyObject() const;
const PropertyObject* object);
PropertyObject*
PropertyObject* object = IconObject::MakePropertyObject();
Shape::SetToPropertyObject(const PropertyObject* object)
virtual PropertyObject* MakePropertyObject() const;
const PropertyObject* object);
PropertyObject*
PropertyObject* object = IconObject::MakePropertyObject();
VectorPath::SetToPropertyObject(const PropertyObject* object)
virtual PropertyObject* MakePropertyObject() const;
const PropertyObject* object);
PropertyObject*
PropertyObject* object = Transformer::MakePropertyObject();
AffineTransformer::SetToPropertyObject(const PropertyObject* object)
virtual PropertyObject* MakePropertyObject() const;
const PropertyObject* object);
PropertyObject*
PropertyObject* object = Transformer::MakePropertyObject();
ContourTransformer::SetToPropertyObject(const PropertyObject* object)
virtual PropertyObject* MakePropertyObject() const;
const PropertyObject* object);
PropertyObject*
PropertyObject* object = Transformer::MakePropertyObject();
StrokeTransformer::SetToPropertyObject(const PropertyObject* object)
virtual PropertyObject* MakePropertyObject() const;
const PropertyObject* object);