PropertyListView
PropertyItemView::SetListView(PropertyListView* parent)
class PropertyListView;
void SetListView(PropertyListView* parent);
PropertyListView* fParent;
PropertyListView::~PropertyListView()
PropertyListView::AttachedToWindow()
PropertyListView::DetachedFromWindow()
PropertyListView::FrameResized(float width, float height)
PropertyListView::Draw(BRect updateRect)
PropertyListView::MakeFocus(bool focus)
PropertyListView::MouseDown(BPoint where)
PropertyListView::MessageReceived(BMessage* message)
PropertyListView::MinSize()
PropertyListView::MaxSize()
PropertyListView::PreferredSize()
PropertyListView::TabFocus(bool shift)
PropertyListView::SetMenu(BMenu* menu)
PropertyListView::ScrollView() const
PropertyListView::SetTo(PropertyObject* object)
PropertyListView::PropertyChanged(const Property* previous,
PropertyListView::PasteProperties(const PropertyObject* object)
PropertyListView::IsEditingMultipleObjects()
PropertyListView::UpdateObject(uint32 propertyID)
PropertyListView::ScrollOffsetChanged(BPoint oldOffset, BPoint newOffset)
PropertyListView::Select(PropertyItemView* item)
TabFilter(PropertyListView* target)
PropertyListView::DeselectAll()
PropertyListView::Clicked(PropertyItemView* item)
PropertyListView::DoubleClicked(PropertyItemView* item)
PropertyListView::_UpdateSavedProperties()
PropertyListView::_AddItem(PropertyItemView* item)
PropertyListView::_RemoveItem(int32 index)
PropertyListView::_ItemAt(int32 index) const
PropertyListView::_CountItems() const
PropertyListView::_MakeEmpty()
PropertyListView::_ItemsRect() const
PropertyListView::_LayoutItems()
PropertyListView::_CheckMenuStatus()
PropertyListView* fTarget;
PropertyListView::PropertyListView()
class PropertyListView : public BView,
PropertyListView();
virtual ~PropertyListView();
PropertyListView::PasteProperties(object);
: PropertyListView(),
PropertyListView::Draw(updateRect);
class IconObjectListView : public PropertyListView,