PropertyItemView
PropertyEditorView::SetItemView(PropertyItemView* parent)
class PropertyItemView;
void SetItemView(PropertyItemView* parent);
PropertyItemView* fParent;
PropertyItemView::MakeFocus(bool focused)
PropertyItemView::MouseDown(BPoint where)
PropertyItemView::MouseUp(BPoint where)
PropertyItemView::MouseMoved(BPoint where, uint32 transit, const BMessage* dragMessage)
PropertyItemView::PreferredHeight() const
PropertyItemView::PreferredLabelWidth() const
PropertyItemView::SetLabelWidth(float width)
PropertyItemView::SetSelected(bool selected)
PropertyItemView::SetEnabled(bool enabled)
PropertyItemView::IsFocused() const
PropertyItemView::GetProperty() const
PropertyItemView::AdoptProperty(Property* property)
PropertyItemView::SetListView(PropertyListView* parent)
PropertyItemView::UpdateObject()
PropertyItemView::_UpdateLowColor()
PropertyItemView::PropertyItemView(Property* property)
PropertyItemView::~PropertyItemView()
PropertyItemView::Draw(BRect updateRect)
PropertyItemView::FrameResized(float width, float height)
class PropertyItemView : public BView {
PropertyItemView(Property* property);
virtual ~PropertyItemView();
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
PropertyItemView* item = NULL;
for (int32 i = 0; PropertyItemView* oldItem = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
PropertyItemView* item = new PropertyItemView(property);
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
PropertyListView::Select(PropertyItemView* item)
for (int32 i = 0; PropertyItemView* otherItem = _ItemAt(i); i++) {
for (int32 i = firstSelected; PropertyItemView* otherItem = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* otherItem = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
PropertyListView::Clicked(PropertyItemView* item)
PropertyListView::DoubleClicked(PropertyItemView* item)
PropertyListView::_AddItem(PropertyItemView* item)
PropertyItemView*
PropertyItemView* item = (PropertyItemView*)BList::RemoveItem(index);
PropertyItemView*
return (PropertyItemView*)BList::ItemAt(index);
while (PropertyItemView* item = _RemoveItem(count - 1)) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
for (int32 i = 0; PropertyItemView* item = _ItemAt(i); i++) {
PropertyItemView* fLastClickedItem;
class PropertyItemView;
void Select(PropertyItemView* item);
void Clicked(PropertyItemView* item);
void DoubleClicked(PropertyItemView* item);
PropertyItemView* _ItemAt(int32 index) const;
bool _AddItem(PropertyItemView* item);
PropertyItemView* _RemoveItem(int32 index);
PropertyItemView* item = _ItemAt(i);