ProgressWindow
ProgressWindow::MessageReceived(BMessage* message)
ProgressWindow::ProgressWindow()
ProgressWindow::~ProgressWindow()
ProgressWindow::Start(BWindow* referenceWindow, bool center)
ProgressWindow::Stop()
class ProgressWindow : public BWindow {
ProgressWindow();
virtual ~ProgressWindow();
fProgressWindow(new ProgressWindow()),
ProgressWindow* fProgressWindow;
class ProgressWindow;
ProgressWindow::Stop()
ProgressWindow::MessageReceived(BMessage *message)
ProgressWindow::ProgressWindow(BWindow* referenceWindow,
ProgressWindow::~ProgressWindow()
ProgressWindow::_Center(BWindow* referenceWindow)
ProgressWindow::Start(BWindow* referenceWindow)
class ProgressWindow : public BWindow {
ProgressWindow(BWindow* referenceWindow, BMessage* abortMessage = NULL);
virtual ~ProgressWindow();
fProgressWindow = new ProgressWindow(this,
class ProgressWindow;
ProgressWindow* fProgressWindow;
ProgressWindow::~ProgressWindow()
ProgressWindow::MessageReceived(BMessage* message)
new ProgressWindow(
ProgressWindow(const char* message, int32 max,
virtual ~ProgressWindow();
ProgressWindow::ProgressWindow(const char* message,