Progress
float Progress() const;
float mx = bx + floorf((kProgBarWidth - 2.0) * fScanner->Progress() + 0.5);
float Progress() const
sum += downloadProgress.Progress();
virtual float Progress();
virtual float Progress();
result = fNodes.ItemAt(0)->Process()->Progress();
0.0f, fminf(1.0, process->Progress())));
this, Progress(), _CreateStatusMessage(), IsRunning(), ErrorStatus());
float Progress();
float Progress() const;
virtual float Progress();
virtual float Progress();
_NotifyWorkStatusChange(coordinatorState.Message(), coordinatorState.Progress());
status = archive->AddFloat("_progress", Progress());
C(PROGRESS, Progress, BPoint(7, 10)),
double progressPercent = fNotification->Progress();
reply.AddFloat("result", fNotification->Progress());
return (int)(fNotification->Progress() * 100.0);
progress->Update(fNotification->Progress());
printf(" progress: %f\n", job.Progress());