ProcessingUnit
ProcessingUnit::ProcessingUnit(AudioControlInterface* interface,
ProcessingUnit::~ProcessingUnit()
control = new(std::nothrow) ProcessingUnit(this, Header);
control = new(std::nothrow) ProcessingUnit(this, Header);
class ProcessingUnit : public _AudioChannelCluster<_AudioControl> {
ProcessingUnit(AudioControlInterface* interface,
virtual ~ProcessingUnit();