AS_FILL_POLYGON
if (fOwner->fLink->StartMessage(AS_FILL_POLYGON,
if (fOwner->fLink->StartMessage(AS_FILL_POLYGON,
CODE(AS_FILL_POLYGON);
case AS_FILL_POLYGON:
code == AS_FILL_POLYGON, isClosed && pointCount > 2);
case AS_FILL_POLYGON:
const bool fill = (code == AS_FILL_POLYGON);