ProcessDirtyRegion
window->ProcessDirtyRegion(redraw);
window->ProcessDirtyRegion(dirty);
window->ProcessDirtyRegion(dirtyRegion, exposeRegion);
ProcessDirtyRegion(*newDirty);
void ProcessDirtyRegion(const BRegion& dirtyRegion,
void ProcessDirtyRegion(const BRegion& exposeRegion)
{ ProcessDirtyRegion(exposeRegion, exposeRegion); }
fWindow->ProcessDirtyRegion(dirtyRegion);
fWindow->TopLayerStackWindow()->ProcessDirtyRegion(dirty);
fWindow->ProcessDirtyRegion(dirty);
window->ProcessDirtyRegion(&dirty);
window->ProcessDirtyRegion(newDirtyRegion);
ProcessDirtyRegion(regionOnScreen);
ProcessDirtyRegion(&newDirty);
void ProcessDirtyRegion(BRegion* region);