PrimaryPartitionAt
PrimaryPartition* primary = fPartitionMap.PrimaryPartitionAt(index);
PrimaryPartition* primary = fPartitionMap.PrimaryPartitionAt(i);
if (fPartitionMap.PrimaryPartitionAt(i)->IsEmpty()) {
primary = fPartitionMap.PrimaryPartitionAt(i);
while ((partition = partitionMap.PrimaryPartitionAt(index)) != NULL) {
PrimaryPartition* PrimaryPartitionAt(int32 index);
const PrimaryPartition* PrimaryPartitionAt(int32 index) const;
PrimaryPartition* partition = fMap->PrimaryPartitionAt(i);
PrimaryPartition* primary = fMap->PrimaryPartitionAt(i);
const PrimaryPartition* partition = map->PrimaryPartitionAt(i);
PrimaryPartition* primary = map->PrimaryPartitionAt(i);
PrimaryPartition* partition = map->PrimaryPartitionAt(i);
PrimaryPartition* primary = map->PrimaryPartitionAt(index);
PrimaryPartition* partition = map->PrimaryPartitionAt(i);
PrimaryPartition* primary = map->PrimaryPartitionAt(i);
PrimaryPartition* primary = map->PrimaryPartitionAt(i);
PrimaryPartition* primary = map->PrimaryPartitionAt(index);
if (map->PrimaryPartitionAt(i)->IsEmpty()) {
primary = map->PrimaryPartitionAt(i);