PrettyName
const BString& PrettyName() const
{ return FirstInstance()->PrettyName(); }
virtual const BString& PrettyName() const = 0;
const BString& PrettyName() const
{ return fFunctionDebugInfo->PrettyName(); }
const char* PrettyName() const;
const char* PrettyName() const;
frame->Function()->PrettyName().String());
childIndex = node->FindChildIndexByName(function->PrettyName());
SourcePathComponentNode(parent, function->PrettyName(), file,
functionMatch = fCurrentFilter.Match(instance->PrettyName());
message->AddString("disk system", diskSystem.PrettyName());
BString label = diskSystem.PrettyName();
&& partition->CanInitialize(diskSystem.PrettyName()));
message->AddString("disk system", diskSystem.PrettyName());
&& partition->CanInitialize(diskSystem.PrettyName()));
if (diskSystemName == diskSystem.PrettyName()) {
status = partition->ValidateInitialize(diskSystem.PrettyName(),
status = partition->Initialize(diskSystem.PrettyName(),
if (partition->ValidateInitialize(diskSystem.PrettyName(),
status = partition->Initialize(diskSystem.PrettyName(), name.String(),
<< diskSystem.PrettyName()
printf(kFormat, diskSystem.ShortName(), diskSystem.PrettyName(),
BString functionName(function->PrettyName());
BString functionName(function->PrettyName());
virtual const BString& PrettyName() const;
virtual const BString& PrettyName() const;
fFunctionInstance->PrettyName().String());
name = function->PrettyName();
if (strcmp(name, diskSystem->PrettyName()) == 0)
strlcpy(info->pretty_name, PrettyName(), sizeof(info->pretty_name));
fPartitionData.content_type = fDiskSystem->PrettyName();
if (partition->CanInitialize(diskSystem.PrettyName()))
printf("%2" B_PRId32 " %s\n", i, diskSystem->PrettyName());
if (partition->ValidateInitialize(diskSystem->PrettyName(),
status_t error = partition->Initialize(diskSystem->PrettyName(),
printf(" pretty name: `%s'\n", diskSystem.PrettyName());