PreferredSize
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize() = 0;
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
BSize PreferredSize();
virtual BSize PreferredSize();
Window()->ResizeTo(PreferredSize().Width(),
PreferredSize().Height());
Window()->ResizeTo(PreferredSize().Width(), PreferredSize().Height());
view->ResizeTo(view->PreferredSize());
Window()->ResizeTo(PreferredSize().Width(), PreferredSize().Height());
fGlyphView->PreferredSize().Height()));
fCodeView->PreferredSize().Height()));
virtual BSize PreferredSize();
left = fLeftAxis.axis->PreferredSize(this, size).IntegerWidth() + 1;
right = fRightAxis.axis->PreferredSize(this, size).IntegerWidth() + 1;
top = fTopAxis.axis->PreferredSize(this, size).IntegerHeight() + 1;
bottom = fBottomAxis.axis->PreferredSize(this, size).IntegerHeight()
virtual BSize PreferredSize();
virtual BSize PreferredSize(BView* view, BSize maxSize) = 0;
virtual BSize PreferredSize(BView* view, BSize maxSize);
Header* header = new Header((int32)fThreadsView->PreferredSize().width,
(int32)fThreadsView->PreferredSize().width, 0);
BSize threadsViewSize(fThreadsView->PreferredSize());
BSize schedulingViewSize(fSchedulingView->PreferredSize());
return fAxis.PreferredSize(view, view->Frame().Size()).height;
return fAxis.PreferredSize(view, view->Frame().Size()).width;
virtual BSize PreferredSize();
virtual BSize PreferredSize();
BSize markerSize(fMarkerView->PreferredSize());
BSize textSize(fTextView->PreferredSize());
virtual BSize PreferredSize();
BSize preferredSize = fTeamsListView->PreferredSize();
BSize size = GetLayout()->PreferredSize();
float enlargeWidthBy = fListView->PreferredSize().width
float enlargeHeightBy = fListView->PreferredSize().height
BSize size = BColumnListView::PreferredSize();
virtual BSize PreferredSize();
BSize size = fDestButton->PreferredSize();
size.width = std::max(size.width, fSourceButton->PreferredSize().width);
size.width = std::max(size.width, fExpandButton->PreferredSize().width);
size = GetLayout()->View()->PreferredSize();
fSizeLimit = size.Height() - fScrollView->PreferredSize().height;
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
BSize size = (fChild ? fChild->PreferredSize() : BSize(-1, -1));
virtual BSize PreferredSize();
virtual BSize PreferredSize();
return PreferredSize();
return PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
scroll->ScrollBar(B_VERTICAL)->PreferredSize().width - 2, -2)
virtual BSize PreferredSize();
SetExplicitMaxSize(PreferredSize());
BSize size = GetLayout()->PreferredSize();
fZoomWidthBaseline = fStripeView->PreferredSize().Width()
+ fScrollView->ScrollBar(B_VERTICAL)->PreferredSize().Width()
return fRenderer->PreferredSize();
virtual BSize PreferredSize() = 0;
return PreferredSize();
return PreferredSize();
virtual BSize PreferredSize();
BSize topButtonSize = fTopButton->PreferredSize();
BSize bottomButtonSize = fBottomButton->PreferredSize();
return fParent->PreferredSize();
virtual BSize PreferredSize();
return BLayoutUtils::ComposeSize(fExplicitData->PreferredSize(),
virtual BSize PreferredSize() const = 0;
= BBox::PreferredSize();
BSize size = (GetLayout() ? GetLayout()->PreferredSize()
BSize size = fLabelView->PreferredSize();
BSize preferred = child->PreferredSize();
= BButton::PreferredSize();
BSize preferred = item->PreferredSize();
= BCheckBox::PreferredSize();
= BColorControl::PreferredSize();
= BControl::PreferredSize();
= BDragger::PreferredSize();
BSize preferred = view->PreferredSize();
BSize preferred = item->PreferredSize();
= BListView::PreferredSize();
= BMenu::PreferredSize();
BSize size = (GetLayout() != NULL ? GetLayout()->PreferredSize()
return BMenu::PreferredSize();
= BMenuBar::PreferredSize();
= BMenuField::PreferredSize();
= BOutlineListView::PreferredSize();
= BPictureButton::PreferredSize();
= BPopUpMenu::PreferredSize();
= BRadioButton::PreferredSize();
= BScrollBar::PreferredSize();
BSize size = fTarget->PreferredSize();
BSize size = PreferredSize();
BSize size = _ComputeSize(fTarget != NULL ? fTarget->PreferredSize()
= BScrollView::PreferredSize();
targetFrame.bottom -= fHorizontalScrollBar->PreferredSize().Height() + 1;
targetFrame.right -= fVerticalScrollBar->PreferredSize().Width() + 1;
frame.bottom -= fHorizontalScrollBar->PreferredSize().Height();
frame.right -= fVerticalScrollBar->PreferredSize().Width();
rect.bottom = rect.top + fHorizontalScrollBar->PreferredSize().Height();
rect.right = rect.left + fVerticalScrollBar->PreferredSize().Width();
frame.right += vertical->PreferredSize().Width();
frame.bottom += horizontal->PreferredSize().Height();
BSize preferredSize = PreferredSize();
= BSlider::PreferredSize();
BSize preferred = item->PreferredSize();
fPreferred.width = fHorizontalLayouter->PreferredSize();
fPreferred.height = fVerticalLayouter->PreferredSize();
fCachedPreferredHeightForWidth = verticalLayouter->PreferredSize();
= BStatusBar::PreferredSize();
= BStringView::PreferredSize();
size = GetLayout()->PreferredSize();
BSize containerSize = fContainerView->PreferredSize();
= BTextControl::PreferredSize();
= BTextView::PreferredSize();
BSize size = PreferredSize();
return BSize(fHLayouter->GetLayouter(true)->PreferredSize(),
fVLayouter->GetLayouter(true)->PreferredSize());
BSize preferred = item->PreferredSize();
BSize PreferredSize();
return AddInsets(fLocalLayouter->PreferredSize());
= fHeightForWidthLayouter->PreferredSize();
= BView::PreferredSize();
(fLayoutData->fLayout ? fLayoutData->fLayout->PreferredSize()
return fView->PreferredSize();
virtual BSize PreferredSize();
fPreferred = child->PreferredSize();
float width = fTopView->PreferredSize().width;
float height = fTopView->PreferredSize().height;
return fLayouter ? fLayouter->PreferredSize() : 0;
virtual float PreferredSize();
virtual float PreferredSize();
virtual float PreferredSize() = 0;
virtual float PreferredSize();
virtual float PreferredSize();
BSize size = GetLayout()->PreferredSize();
virtual BSize PreferredSize();
BSize preferred = default_button->PreferredSize();
preferred = cancel_button->PreferredSize();
SetExplicitMinSize(PreferredSize());
BSize prefSize = row->fAreas.ItemAt(i)->Item()->PreferredSize();
BSize prefSize = column->fAreas.ItemAt(i)->Item()->PreferredSize();
virtual BSize PreferredSize();
BSize size = PreferredSize();
float maxButtonWidth = std::max(fAddButton->PreferredSize().Width(),
fRemoveButton->PreferredSize().Width());
BSize psize = GetLayout()->PreferredSize();
BSize size = fEventList->PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
fType->PreferredSize());
virtual BSize PreferredSize() = 0;
BSize preferred = child->PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
virtual BSize PreferredSize();
fWrapperView->SetSize(fWrapperView->PreferredSize());
sizeViewsGroup->PreferredSize()));
widthView->SetExplicitMinSize(widthView->PreferredSize());
heightView->SetExplicitMinSize(heightView->PreferredSize());
fWrapperView->GetView()->PreferredSize());
return _FromViewSize(fView->PreferredSize());
virtual BSize PreferredSize();