PoseCompareAddWidget
PoseCompareAddWidget(const BPose* p1, const BPose* p2, BPoseView* view);
if (PoseCompareAddWidget(pose, firstPose, this) < 0) {
valid = valid && PoseCompareAddWidget(pose,
valid = valid && PoseCompareAddWidget(pose,
const BPose* searchResult = BSearch(poseList, pose, this, PoseCompareAddWidget);
int32 result = PoseCompareAddWidget(pose, poseList->ItemAt(index), this);
return PoseCompareAddWidget(p1, p2, (BPoseView*)castToPoseView);
return PoseCompareAddWidget(p1, p2, fPoseView) < 0;