PointingDevice
for (int32 i = 0; PointingDevice* device
= (PointingDevice*)fDevices.ItemAt(i); i++)
PointingDevice* device = PointingDeviceFactory::DeviceFor(this, path);
for (int32 i = 0; PointingDevice* pointingDevice
= (PointingDevice*)fDevices.ItemAt(i); i++) {
for (int32 i = 0; PointingDevice* device = (PointingDevice*)fDevices.ItemAt(i); i++) {
while (PointingDevice* device = (PointingDevice*)fDevices.RemoveItem((int32)0))
PointingDevice::PointingDevice(MasterServerDevice* parent,
PointingDevice::~PointingDevice()
PointingDevice::InitCheck()
PointingDevice::SetActive(bool active)
PointingDevice::IsActive() const
PointingDevice::DevicePath() const
PointingDevice::DisablePS2() const
PointingDevice::VendorID() const
PointingDevice::ProductID() const
class PointingDevice {
PointingDevice(MasterServerDevice* parent,
virtual ~PointingDevice();
/*static*/ PointingDevice*
PointingDevice* device = NULL;
class PointingDevice;
static PointingDevice* DeviceFor(MasterServerDevice* parent,
: PointingDevice(parent, reader),
status_t status = PointingDevice::InitCheck();
class TabletDevice : public PointingDevice {