Point
uint32 Point; /* b0-15 is X, b16-31 is Y */
uint32 Point; /* b0-15 is X, b16-31 is Y */
if ((Fractal->buffer1 = (Point *)calloc(Fractal->MaxPoint,
sizeof(Point))) == NULL) {
if ((Fractal->buffer2 = (Point *)calloc(Fractal->MaxPoint,
sizeof(Point))) == NULL) {
Point p = F->buffer1[i];
Point p = F->buffer2[i];
Point p = F->buffer2[i];
Point p = F->buffer1[i];
Point p = F->buffer2[i];
f->buffer1 = (Point*)NULL;
f->buffer2 = (Point*)NULL;
Point* fPointBuffer;
Point* buffer1;
Point* buffer2;
DEFINE_FUNCTIONS(BPoint, Point, B_POINT_TYPE);
DEFINE_LAZY_FIND_FUNCTION(BPoint, Point, BPoint());
DEFINE_FUNCTIONS(BPoint, Point, B_POINT_TYPE);
DEFINE_LAZY_FIND_FUNCTION(BPoint, Point, BPoint());
DEFINE_SET_GET_BY_REFERENCE_FUNCTIONS(BPoint, Point, B_POINT_TYPE);
struct Point Resolution;
struct Point SpriteResolution;