PlaylistListView
PlaylistListView::Item::~Item()
PlaylistListView::Item::Draw(BView* owner, BRect frame, const font_height& fh,
PlaylistListView::Item::ItemChanged(const PlaylistItem* item)
PlaylistListView::Item::Draw(BView* owner, BRect frame, uint32 flags)
PlaylistListView::PlaylistListView(BRect frame, Playlist* playlist,
PlaylistListView::~PlaylistListView()
PlaylistListView::AttachedToWindow()
PlaylistListView::MessageReceived(BMessage* message)
PlaylistListView::MouseDown(BPoint where)
PlaylistListView::KeyDown(const char* bytes, int32 numBytes)
PlaylistListView::SkipBackward()
PlaylistListView::SkipForward()
PlaylistListView::_Wind(bigtime_t howMuch, int64 frames)
PlaylistListView::MoveItems(const BList& indices, int32 toIndex)
PlaylistListView::CopyItems(const BList& indices, int32 toIndex)
PlaylistListView::RemoveItemList(const BList& indices)
PlaylistListView::DrawListItem(BView* owner, int32 index, BRect frame) const
PlaylistListView::ItemsReceived(const BMessage* message, int32 appendIndex)
PlaylistListView::Randomize()
PlaylistListView::RemoveItemList(const BList& indices, bool intoTrash)
PlaylistListView::_FullSync()
PlaylistListView::_AddItem(PlaylistItem* _item, int32 index)
PlaylistListView::_RemoveItem(int32 index)
PlaylistListView::_SetCurrentPlaylistIndex(int32 index)
PlaylistListView::_SetPlaybackState(uint32 state)
PlaylistListView::_AddDropContextMenu()
class PlaylistListView::Item : public SimpleItem,
PlaylistListView::_ShowDropContextMenu(BPoint dropPoint)
PlaylistListView::Item::Item(PlaylistItem* item)
class PlaylistListView : public SimpleListView {
PlaylistListView(BRect frame,
virtual ~PlaylistListView();
fListView = new PlaylistListView(frame, playlist, controller,
class PlaylistListView;
PlaylistListView* fListView;