PitchBend
virtual void PitchBend(
virtual void PitchBend(
virtual void PitchBend(
virtual void PitchBend(
virtual void PitchBend(
virtual void PitchBend(
fMidiSynth.PitchBend(channel + 1, lsb, msb, time / 1000);
virtual void PitchBend(uchar channel, uchar lsb, uchar msb,
fMidiObject->PitchBend(channel + 1, lsb, msb, MAKE_TIME(time));
virtual void PitchBend(
virtual void PitchBend(
be_synth->fSynth->PitchBend(channel, lsb, msb, time);
void PitchBend(uchar, uchar, uchar, uint32);
PitchBend(data[0] & 0x0F, data[1], data[2], time);