PieceAt
ValuePieceLocation PieceAt(int32 index) const;
ValuePieceLocation piece = location->PieceAt(0);
ValuePieceLocation piece = location->PieceAt(i);
ValuePieceLocation piece = location->PieceAt(0);
if (location->PieceAt(0).type == VALUE_PIECE_LOCATION_MEMORY) {
message->AddUInt64("address", location->PieceAt(0).address);
if (!piece.Copy(parentLocation.PieceAt(0)))
if (!piece.Copy(objectLocation.PieceAt(0)))
if (!piece.Copy(_location.PieceAt(i)))
if (!piece.Copy(_location.PieceAt(0)))
const ValuePieceLocation& piece = parentLocation.PieceAt(0);
if (!piece.Copy(parentLocation.PieceAt(0)))
const ValuePieceLocation &piece = other.PieceAt(i);
const ValuePieceLocation& tempPiece = other.PieceAt(i);
if (!piece.Copy(other.PieceAt(i)))
const ValuePieceLocation& tempPiece = other.PieceAt(i);
if (!piece.Copy(other.PieceAt(i)))
ValuePieceLocation piece = other.PieceAt(0);
ValuePieceLocation piece = location->PieceAt(
ValuePieceLocation piece = location->PieceAt(i);
const ValuePieceLocation piece = location->PieceAt(i);
ValuePieceLocation piece = location->PieceAt(
fItemCountLocation = memberLocation->PieceAt(0).address;
headerAddress.SetTo(location->PieceAt(0).address);
piece.SetToMemory(parentLocation->PieceAt(0).address
addressData.SetTo(location->PieceAt(0).address);