PerspectiveTransformer
PerspectiveTransformer* perspectiveTransformer =
dynamic_cast<PerspectiveTransformer*>(transformer);
} else if (PerspectiveTransformer* perspective
= dynamic_cast<PerspectiveTransformer*>(t)) {
PerspectiveTransformer* parent)
BReference<PerspectiveTransformer> fPerspective;
class PerspectiveTransformer;
PerspectiveTransformer* parent);
PerspectiveTransformer* transformer, BPoint leftTop, BPoint rightTop
class PerspectiveTransformer;
PerspectiveTransformer* transformer,
PerspectiveTransformer* fTransformer;
PerspectiveTransformer* perspective
= new (nothrow) PerspectiveTransformer(source, shape);
PerspectiveTransformer::~PerspectiveTransformer()
PerspectiveTransformer::Clone() const
return new (nothrow) PerspectiveTransformer(*this);
PerspectiveTransformer::rewind(unsigned path_id)
PerspectiveTransformer::vertex(double* x, double* y)
PerspectiveTransformer::SetSource(VertexSource& source)
PerspectiveTransformer::ApproximationScale() const
PerspectiveTransformer::Invert()
PerspectiveTransformer::Archive(BMessage* into, bool deep) const
PerspectiveTransformer::ObjectChanged(const Observable* object)
PerspectiveTransformer::TransformTo(
PerspectiveTransformer::PerspectiveTransformer(VertexSource& source, Shape* shape)
PerspectiveTransformer::_CheckValidity()
PerspectiveTransformer::PerspectiveTransformer(
PerspectiveTransformer::PerspectiveTransformer(const PerspectiveTransformer& other)
class PerspectiveTransformer : public Transformer,
PerspectiveTransformer(
PerspectiveTransformer(
PerspectiveTransformer(
const PerspectiveTransformer& other);
virtual ~PerspectiveTransformer();
return new PerspectiveTransformer(source, shape);
case PerspectiveTransformer::archive_code:
return new PerspectiveTransformer(source, shape, message);