Person
const Person* person = peopleList.PersonAt(index);
const Person* person = peopleList.PersonAt(index);
AddressPopUpMenu::_MatchesGroup(const Person& person, const char* group)
bool _MatchesGroup(const Person& person,
Person* person = new Person(ref);
const Person* item = (Person*)fPersons.ItemAt(index);
Person* person = found->second;
Person::Person(const entry_ref& ref)
Person::~Person()
Person::IsInGroup(const char* group) const
class Person {
Person(const entry_ref& ref);
virtual ~Person();
const Person* PersonAt(int32 index) const
typedef std::map<node_ref, Person*> PersonMap;
BObjectList<Person, true> fPersons;