PendingSignals
PendingSignals();
~PendingSignals();
using BKernel::PendingSignals;
BKernel::PendingSignals fPendingSignals;
sigset_t PendingSignals() const
BKernel::PendingSignals fPendingSignals;
return fPendingSignals.AllSignals() | team->PendingSignals();
PendingSignals::PendingSignals()
PendingSignals::~PendingSignals()
PendingSignals::HighestSignalPriority(sigset_t nonBlocked) const
PendingSignals::Clear()
PendingSignals::AddSignal(Signal* signal)
PendingSignals::RemoveSignal(Signal* signal)
PendingSignals::RemoveSignals(sigset_t mask)
PendingSignals::DequeueSignal(sigset_t nonBlocked, Signal& buffer)
PendingSignals::_GetHighestPrioritySignal(sigset_t nonBlocked,
PendingSignals::_UpdateQueuedSignalMask()