Pending
BOOLEAN Pending = FALSE;
ACPI_RELEASE_GLOBAL_LOCK (AcpiGbl_FACS, Pending);
if (Pending)
#define ACPI_RELEASE_GLOBAL_LOCK(GLptr, Pending) Pending = 0
const BStringList& Pending() const;
BStringList& Pending();
count = job->Pending().CountStrings();
Job* pending = FindJob(job->Pending().StringAt(index));