PenSize
float PenSize() const;
float oldSize = offscreen->PenSize();
float oldSize = PenSize();
float penSize = view->PenSize();
ret = data->AddFloat("_psize", PenSize());
fPenLocation.x, fPenLocation.y, PenSize(), fPenSize);
float PenSize() const;
float penInset = -((state->GetDrawState()->PenSize() / 2.0f) + 1.0f);
fCanvas->CurrentState()->PenSize());
fCurrentView->CurrentState()->PenSize());
fCurrentView->CurrentState()->PenSize());
extend_by_stroke_width(r, fPainter->PenSize());
extend_by_stroke_width(r, fPainter->PenSize());
extend_by_stroke_width(clipped, fPainter->PenSize());
extend_by_stroke_width(clipped, fPainter->PenSize());
extend_by_stroke_width(touched, fPainter->PenSize());
extend_by_stroke_width(touched, fPainter->PenSize());
extend_by_stroke_width(touched, fPainter->PenSize());
extend_by_stroke_width(clipped, fPainter->PenSize());
extend_by_stroke_width(clipped, fPainter->PenSize());
extend_by_stroke_width(clipped, fPainter->PenSize());
extend_by_stroke_width(bounds, fPainter->PenSize());
extend_by_stroke_width(bounds, fPainter->PenSize());
extend_by_stroke_width(clipped, fPainter->PenSize());
extend_by_stroke_width(clipped, fPainter->PenSize());
SetPenSize(state->PenSize());
inline float PenSize() const
SetPenSize(state->PenSize());
if (fState.PenSize() == size)
Add(drawState.PenSize());
printf("pensize: %.2f\n", PenSize());
printf("pensize: %.2f\n", PenSize());