PenLocation
BPoint PenLocation() const;
BPoint penLocation = menu->PenLocation();
BPoint penLocation = menu->PenLocation();
reply.Add(offscreen->PenLocation());
BRect bounds(point, offscreen->PenLocation());
reply.Add(offscreen->PenLocation());
BPoint lineStart = fSuper->PenLocation();
float penPos = PenLocation().x - fTextRect.left;
PenLocation();
DrawBitmapAsync(bitmap, PenLocation());
DrawBitmap(bitmap, PenLocation());
DrawString(&c, 1, PenLocation());
DrawString(string, strlen(string), PenLocation(), delta);
DrawString(string, length, PenLocation(), delta);
StrokeLine(PenLocation(), toPoint, pattern);
StrokeLine(PenLocation(), toPoint, gradient);
DrawPictureAsync(picture, PenLocation());
DrawPictureAsync(picture, PenLocation());
ret = data->AddPoint("_ploc", PenLocation());
owner->PenLocation().y);
BPoint PenLocation() const;
fState->GetDrawState()->PenLocation() + delta);
BPoint location = fState->GetDrawState()->PenLocation();
WriteSetPenLocation(canvas->CurrentState()->PenLocation());
BPoint screenOffset = fCanvas->CurrentState()->PenLocation();
fCanvas->CurrentState()->PenLocation() + delta);
BPoint location = fCanvas->CurrentState()->PenLocation();
BPoint location = fCurrentView->CurrentState()->PenLocation();
= fCurrentView->CurrentState()->PenLocation();
= fCurrentView->CurrentState()->PenLocation();
= fCurrentView->CurrentState()->PenLocation();
owner->MovePenTo(owner->PenLocation().x, baseLine);