Peer
Peer() const;
BNetworkAddress& Peer();
virtual const BNetworkAddress& Peer() const;
const BNetworkAddress& Address() const { return fSocket.Peer(); }
{ACPI_EXD_NODE, ACPI_EXD_NSOFFSET (Peer), "Peer"}
PrevNode->Peer = NewNode;
NextNode = NextNode->Peer;
PrevNode->Peer = Node->Peer;
ParentNode->Child = Node->Peer;
Node->Peer = NULL;
while (ChildNode->Peer)
ChildNode = ChildNode->Peer;
ChildNode->Peer = Node;
NextNode = NextNode->Peer;
Node = Node->Peer;
return (ChildNode->Peer);
NextNode = NextNode->Peer;
AcpiGbl_RootNodeStruct.Peer = NULL;
struct acpi_namespace_node *Peer; /* First peer */
const uint8 *Peer() const
settings.Peer().Unset();
|| !addressSettings.Peer().IsEmpty()
else if (!addressSettings.Peer().IsEmpty())
interfaceAddress.SetDestination(addressSettings.Peer());