PeekMinimum
Element* element = PeekMinimum();
inline Element* PeekMinimum(int32 index = 0) const;
other = gCoreLoadHeap.PeekMinimum(index++);
other = gCoreHighLoadHeap.PeekMinimum(index++);
CoreEntry* other = gCoreLoadHeap.PeekMinimum();
other = gCoreHighLoadHeap.PeekMinimum();
core = gCoreLoadHeap.PeekMinimum(index++);
core = gCoreHighLoadHeap.PeekMinimum(index++);
core = gCoreLoadHeap.PeekMinimum(index++);
core = gCoreHighLoadHeap.PeekMinimum(index++);
other = gCoreHighLoadHeap.PeekMinimum(index++);
CoreEntry* other = gCoreLoadHeap.PeekMinimum();
ASSERT(gCoreHighLoadHeap.PeekMinimum() == this);
ASSERT(gCoreLoadHeap.PeekMinimum() == this);
ASSERT(gCoreLoadHeap.PeekMinimum() == this);
ASSERT(gCoreHighLoadHeap.PeekMinimum() == this);
CoreEntry* entry = PeekMinimum();
entry = PeekMinimum();
entry = sDebugCoreHeap.PeekMinimum();
entry = sDebugCoreHeap.PeekMinimum();