PathSourceShape
PathSourceShape* shape = new (nothrow) PathSourceShape(style);
void SetShape(PathSourceShape* shape)
PathSourceShape* fShape;
fCurrentShape = dynamic_cast<PathSourceShape*>(shape);
PathSourceShape* fCurrentShape;
class PathSourceShape;
PathSourceShape* CurrentShape() const
if (dynamic_cast<PathSourceShape*>(shape) != NULL)
(PathSourceShape**)pathSourceShapes.Items(),
PathSourceShape* shape = dynamic_cast<PathSourceShape*>(item->shape);
archive.what = PathSourceShape::archive_code;
if (shapeArchive.what == PathSourceShape::archive_code) {
PathSourceShape* shape = new(std::nothrow) PathSourceShape(styleToAssign);
= item ? dynamic_cast<PathSourceShape*>(item->shape) != NULL : false;
void SetShape(PathSourceShape* shape)
PathSourceShape* CurrentShape() const
PathSourceShape* fShape;
PathSourceShape* pathSourceShape = dynamic_cast<PathSourceShape*>(shape);
class PathSourceShape;
PathSourceShape* CurrentShape() const
PathSourceShape* fCurrentShape;
_WritePathSourceShape(LittleEndianBuffer& buffer, PathSourceShape* shape,
if (dynamic_cast<PathSourceShape*>(shape) != NULL)
PathSourceShape* pathSourceShape = dynamic_cast<PathSourceShape*>(shape);
const PathSourceShape* pathSourceShape = dynamic_cast<const PathSourceShape*>(shape);
ret = into->AddInt32("type", PathSourceShape::archive_code);
PathSourceShape* shape = new (nothrow) PathSourceShape(NULL);
ShapeIterator(Icon *icon, PathSourceShape *to, BPoint offset, const char *name);
PathSourceShape *fShape;
ShapeIterator::ShapeIterator(Icon *icon, PathSourceShape *to, BPoint offset,
PathSourceShape* shape = dynamic_cast<PathSourceShape*>(icon->Shapes()->ItemAtFast(i));
AddPathsFromVertexSource(Icon* icon, PathSourceShape* shape, NSVGshape* svgShape)
PathSourceShape* shape = new (nothrow) PathSourceShape(NULL);
const PathSourceShape* pathSourceShape = dynamic_cast<const PathSourceShape*>(shape);
FreezeTransformationCommand::_ApplyTransformation(PathSourceShape* shape,
PathSourceShape** const shapes,
fShapes(shapes && count > 0 ? new (nothrow) PathSourceShape*[count] : NULL),
memcpy(fShapes, shapes, sizeof(PathSourceShape*) * fCount);
class PathSourceShape;
PathSourceShape** const shapes,
void _ApplyTransformation(PathSourceShape* shape,
PathSourceShape** fShapes;
PathSourceShape* shape = (PathSourceShape*)fShapes[i].ItemAtFast(j);
PathSourceShape* shape
= dynamic_cast<PathSourceShape*>(fItems[i]->ListenerAtFast(j));
PathSourceShape* shape = (PathSourceShape*)fShapes[i].ItemAtFast(j);
UnassignPathCommand::UnassignPathCommand(PathSourceShape* shape,
class PathSourceShape;
UnassignPathCommand(PathSourceShape* shape,
PathSourceShape* fShape;
AssignStyleCommand::AssignStyleCommand(PathSourceShape* shape,
class PathSourceShape;
AssignStyleCommand(PathSourceShape* shape,
PathSourceShape* fShape;
PathSourceShape* shape = (PathSourceShape*)fShapes[i].ItemAtFast(j);
PathSourceShape* shape
= dynamic_cast<PathSourceShape*>(fItems[i]->ObserverAtFast(j));
PathSourceShape* shape = (PathSourceShape*)fShapes[i].ItemAtFast(j);
PathSourceShape* pathSourceShape = dynamic_cast<PathSourceShape*>(shape);
PathSourceShape* pathSourceShapeClone = dynamic_cast<PathSourceShape*>(clone);
PathSourceShape* shape = new (nothrow) PathSourceShape(style);
if (typeFound != B_OK || type == PathSourceShape::archive_code) {
PathSourceShape* shape = new (nothrow) PathSourceShape(style);
PathSourceShape::MakePropertyObject() const
PathSourceShape::SetToPropertyObject(const PropertyObject* object)
PathSourceShape::InitCheck() const
PathSourceShape::SetMinVisibilityScale(float scale)
PathSourceShape::SetMaxVisibilityScale(float scale)
PathSourceShape::Visible(float scale) const
PathSourceShape::PathSourceShape(::Style* style)
PathSourceShape::PathSourceShape(const PathSourceShape& other)
PathSourceShape::~PathSourceShape()
PathSourceShape::Unarchive(BMessage* archive)
PathSourceShape::Archive(BMessage* into, bool deep) const
class PathSourceShape : public _ICON_NAMESPACE Shape {
PathSourceShape(_ICON_NAMESPACE Style* style);
PathSourceShape(const PathSourceShape& other);
virtual ~PathSourceShape();
virtual PathSourceShape* Clone() const
{ return new PathSourceShape(*this); }